{"id":23297,"date":"2023-02-14T13:41:27","date_gmt":"2023-02-14T13:41:27","guid":{"rendered":"https:\/\/test.otpor.media\/index.php\/2023\/02\/14\/https-otpor-media-zasto-su-mobilne-igre-glavni-stup-i-oslonac-razvoja-industrije-igara\/"},"modified":"2023-02-14T13:41:27","modified_gmt":"2023-02-14T13:41:27","slug":"https-otpor-media-zasto-su-mobilne-igre-glavni-stup-i-oslonac-razvoja-industrije-igara","status":"publish","type":"post","link":"https:\/\/otpor.media\/?p=23297","title":{"rendered":"Za\u0161to su mobilne igre glavni stup i oslonac razvoja industrije igara?"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Ako se vratimo deset godina u pro\u0161lost, bilo je te\u0161ko zamisliti da \u0107e mobilne igre globalno postati dominantne u usporedbi s drugim igra\u0107im platformama.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Informacija je to koju je istakao Huawei u svome priop\u0107enju u kojem navode i kako se samo tijekom 2022. predvi\u0111alo se da \u0107e globalna gaming industrija generirati 222 milijarde dolara diljem svijeta \u2014 pri \u010demu je mobilno igranje trebalo preuzeti 60 posto tog iznosa. \u010cak su i divovi kao Electronic Arts, Take-Two Interactive, Sony i mnoga druga renomirana imena ubrzali svoje pohode i ulaganja na mobilno igranje, ostvariv\u0161i strate\u0161ke akvizicije i ulaganja u takve poslovne modele u posljednjih nekoliko godina.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ispostavilo se da igra\u010di posvuda prihva\u0107aju promjenjive trendove industrije igara i zapravo preuzimaju vi\u0161e od milijardu mobilnih naslova tjedno. Evo za\u0161to su mobilne igre postale dominantne i za\u0161to \u0107e i dalje biti glavni oblik igranja za mnoge.<\/p>\n\n\n\n<p class=\"has-luminous-vivid-orange-color has-text-color wp-block-paragraph\"><strong>Pristupa\u010dnost je kraljica tr\u017ei\u0161ta<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dok je najtradicionalniji oblik igranja putem ra\u010dunala ili konzole jo\u0161 uvijek glavno upori\u0161te u industriji, mobilno igranje lako nudi alternativu bez premca. Njegova prenosivost i pristupa\u010dnost postaje glavni adut za stjecanje korisnika.<br>Unutar samo nekoliko dodira igra\u010di mogu preuzeti i u\u010ditati nove igre iz trgovine aplikacija na svoje telefone i tablete te igrati bilo gdje uz pomo\u0107 svojih ure\u0111aja. Tijekom ovih poslovno neaktivnih razdoblja u danu koja \u010desto dovode dosadu, vjerojatnije je da \u0107e korisnici uklju\u010diti mobilnu igru kako bi ispunili svoje vrijeme zabavom. To je samo jedan od mogu\u0107ih razloga za\u0161to su le\u017eerne i ne zahtjevne igre u porastu. Naslovi poput Gardenscapes, Homescapes ili Fishdom do\u0161le su do vrha najboljih igara 2022. na AppGallery.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Za ma\u0161tovite igra\u010de koji trebaju podnevni bijeg i avanturu, RPG-ovi kao \u0161to su Summoners War i Infinity Kingdom popularan su izbor i zauzimaju veliki dio top ljestvica AppGalleryja.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mnoge igre postale su besplatne za igranje kako bi pove\u0107ale broj preuzimanja i oslanjaju se na mikrotransakcije za stalni prihod. Igra\u010di se osje\u0107aju ugodnije s manjim shemama pla\u0107anja u usporedbi s pozama\u0161nim iznosima potrebnim za kupnju igara za konzole. U nedavnom izvje\u0161\u0107u, korisnici su otkrili da tro\u0161e najvi\u0161e novca na valute u igri i posebne predmete i likove kako bi brzo ubrzali svoj napredak. Ove mikrotransakcije \u010desto su jeftine i isplative, a najvi\u0161e od svega, pru\u017eaju ni\u017eu tro\u0161kovnu granicu za ulazak u gaming zajednicu, posebno mla\u0111im odraslim osobama ili tinejd\u017eerima koji \u010dine veliki dio tr\u017ei\u0161ta potro\u0161a\u010da igara.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">AppGallery ide korak dalje &#8211; uvodi sustav bodovanja za korisni\u010dka preuzimanja, \u010dine\u0107i igre jo\u0161 vrijednijim za mnoge. Korisnici i igra\u010di mogu dobiti Huawei bodove sudjelovanjem u aktivnostima u razli\u010ditim aplikacijama i iskoristiti ih za preuzimanje bezbrojnih uzbudljivih nagrada.<\/p>\n\n\n\n<p class=\"has-luminous-vivid-orange-color has-text-color wp-block-paragraph\"><strong>\u0160to je zajednica ja\u010da i \u0161ira, to je iskustvo ugodnije<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Osim \u0161to je dostupno mnogim igra\u010dima, mobilno igranje ima manje limitiraju\u0107ih faktora od igara za ra\u010dunala i konzole te omogu\u0107uje ljudima svih skupina da se pridru\u017ee igrama s bilo kojeg mobilnog ili tablet ure\u0111aja. To u kona\u010dnici osloba\u0111a igra\u010de potrebe za kupnjom konzola koje ponekad igranje s prijateljima mo\u017ee u\u010diniti ekskluzivnijom i daleko skupljom zabavom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To je posebno vidljivo u \u017eanrovima SLG-ova, MMORPG-ova i MOBA-a, koji su se popeli na vrh tr\u017ei\u0161ta. Velik broj AppGallery najboljih igara 2022. sastoji se od SLG-ova, kao \u0161to su State of Survival: Zombie War, Guns of Glory: The Iron Mask i Lords Mobile: Kingdom Wars koji imaju na\u010dine igre za vi\u0161e igra\u010da te koji su izgradili jake gamerske zajednice i sljedbenike. Nedavno lansirani naslovi poput Land of Empires: Immortal koji su u AppGallery od prosinca, brzo postaju popularni me\u0111u korisnicima.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">AppGallery pozdravlja gamere posvuda i zapravo ne zahtijeva od korisnika da imaju Huawei ure\u0111aje. Korisnici ure\u0111aja koji nisu Huawei sve vi\u0161e igraju igre na AppGalleryju, \u0161to predstavlja i razlog iza sve ve\u0107eg broja korisnika AppGalleryj trgovine aplikacija u 2022. Uz primamljive popuste za nove korisnike, pakete dobrodo\u0161lice i IAP popuste logi\u010dno je da mnogi hrle na platformu kao jedno od glavnih odredi\u0161ta mobilnog gaminga.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Prisutnost mobilnih igara na dru\u0161tvenim medijima poti\u010de izgradnju zajednice gamera. Sada je lak\u0161e nego ikad dijeliti i objavljivati skinove va\u0161eg lika ili nove visoke rezultate na dru\u0161tvenim medijima. Zapravo, neki igra\u010di su navikli na multitasking dok igraju na svojim mobilnim telefonima, tako anketa koju je proveo PocketGamer izvje\u0161tava da 80 posto igra\u010da odra\u0111uje i druge aktivnosti tijekom mobilnog igranja. Iako se to mo\u017ee \u010diniti kao posljedica simptoma kratkog raspona pozornosti mla\u0111e generacije, tako\u0111er nam govori ne\u0161to o tome kako je mobilno igranje postalo omiljeni i neposredniji oblik zabave me\u0111u igra\u010dima.<\/p>\n\n\n\n<p class=\"has-luminous-vivid-orange-color has-text-color wp-block-paragraph\"><strong>Budu\u0107nost mobilnog igranja<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kako se pametni telefoni razvijaju ve\u0107im brzinama od drugih kategorija ure\u0111aja u tehnolo\u0161kom sektoru, mobilno igranje \u0107e tako\u0111er biti od razvojne svrhe industriji pametnih telefona koja stalno stremi inovacijama. Uz bolju procesorsku snagu i specifikacije, pametni telefoni sada mogu izdr\u017eati te\u017ee igre i podr\u017eati bogatije igra\u0107e zna\u010dajke. U tom smislu, renomirane fran\u0161izne igre pola\u017eu nadu i sve \u010de\u0161\u0107e stavljaju primat na pametne telefone kao medij.<br>Pojava 5G i VR tehnologije, raznih dimenzija metaverzuma, a vjerojatno i umjetne inteligencije, mogli bi samo pomo\u0107i u pokretanju jo\u0161 ja\u0107eg razvoja industrije mobilnih igara i novih na\u010dina igranja u bliskoj budu\u0107nosti.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jaime Gonzalo, potpredsjednik Huawei Mobile Services Europe dodaje: \u201ePobolj\u0161anje korisni\u010dkog iskustva kroz inovacije uvijek je bilo u sredi\u0161tu na\u0161eg DNK. To je razlog za\u0161to smo predani tome da nastavimo istra\u017eivati na\u010dine koji \u0107e omogu\u0107iti igra\u010dima bogatije i impresivnije iskustvo iz svojih sesija igranja. Na\u0161a vizija nadilazi osnovne komercijalne ponude poput popusta i poma\u017ee zajednicama da se pove\u017eu i zajedno otkriju svoj sljede\u0107i omiljeni naslov. Stoga poti\u010demo sve zainteresirane za mobilne igre da istra\u017ee bogatu ponudu koju AppGallery priprema za njih.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/rep.hr\/vijesti\/mobiteli\/zasto-su-mobline-igre-glavni-stup-i-oslonac-razvoja-industrije-igara\/8989\/\" target=\"_blank\" rel=\"noreferrer noopener\">Rep.hr<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ako se vratimo deset godina u pro\u0161lost, bilo je te\u0161ko zamisliti da \u0107e mobilne igre globalno postati dominantne u usporedbi s drugim igra\u0107im platformama. Informacija je to koju je istakao Huawei u svome priop\u0107enju u kojem navode i kako se samo tijekom 2022. predvi\u0111alo se da \u0107e globalna gaming industrija generirati 222 milijarde dolara diljem [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":23298,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"iawp_total_views":0,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[26],"tags":[],"class_list":["post-23297","post","type-post","status-publish","format-standard","has-post-thumbnail","category-tehnologija"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.5 (Yoast SEO v28.5) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Za\u0161to su mobilne igre glavni stup i oslonac razvoja industrije igara? - OTPOR.Media<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/otpor.media\/?p=23297\" \/>\n<meta property=\"og:locale\" content=\"hr_HR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Za\u0161to su mobilne igre glavni stup i oslonac razvoja industrije igara?\" \/>\n<meta property=\"og:description\" content=\"Ako se vratimo deset godina u pro\u0161lost, bilo je te\u0161ko zamisliti da \u0107e mobilne igre globalno postati dominantne u usporedbi s drugim igra\u0107im platformama. Informacija je to koju je istakao Huawei u svome priop\u0107enju u kojem navode i kako se samo tijekom 2022. predvi\u0111alo se da \u0107e globalna gaming industrija generirati 222 milijarde dolara diljem [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/otpor.media\/?p=23297\" \/>\n<meta property=\"og:site_name\" content=\"OTPOR.Media\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/otpor.media\" \/>\n<meta property=\"article:published_time\" content=\"2023-02-14T13:41:27+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/i0.wp.com\/otpor.media\/wp-content\/uploads\/2024\/07\/igre-140223.jpeg?fit=480%2C320&ssl=1\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"320\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"otpormedia\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Napisao\/la\" \/>\n\t<meta name=\"twitter:data1\" content=\"otpormedia\" \/>\n\t<meta name=\"twitter:label2\" content=\"Procijenjeno vrijeme \u010ditanja\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minuta\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/otpor.media\\\/?p=23297#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/otpor.media\\\/?p=23297\"},\"author\":{\"name\":\"otpormedia\",\"@id\":\"https:\\\/\\\/otpor.media\\\/#\\\/schema\\\/person\\\/a274232a44e6bceb3b5681f0fe2474ab\"},\"headline\":\"Za\u0161to su mobilne igre glavni stup i oslonac razvoja industrije igara?\",\"datePublished\":\"2023-02-14T13:41:27+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/otpor.media\\\/?p=23297\"},\"wordCount\":1031,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/otpor.media\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/otpor.media\\\/?p=23297#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/otpor.media\\\/wp-content\\\/uploads\\\/2024\\\/07\\\/igre-140223.jpeg\",\"articleSection\":[\"TEHNOLOGIJA\"],\"inLanguage\":\"hr\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/otpor.media\\\/?p=23297#respond\"]}],\"copyrightYear\":\"2023\",\"copyrightHolder\":{\"@id\":\"https:\\\/\\\/otpor.media\\\/#organization\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/otpor.media\\\/?p=23297\",\"url\":\"https:\\\/\\\/otpor.media\\\/?p=23297\",\"name\":\"Za\u0161to su mobilne igre glavni stup i oslonac razvoja industrije igara? 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